Post by Ra on Feb 3, 2006 21:31:00 GMT 10
I know this Q gets asked alot, so im answering it!
"Negate" vs. "Destroy" and Continuous Cards
Chaining "Mystical Space Typhoon" (or "Dust Tornado") to a card like "Raigeki" (or another Normal Spell or Normal Trap Card, a Quick-Play Spell Card, or a Ritual Spell Card) has no effect, as it does not negate the card's effect. So if "Raigeki" is activated, and the opponent chains "Mystical Space Typhoon" to destroy "Raigeki", "Raigeki"'s effect still resolves as normal.
But, if you chain against a Continuous or Equip Spell Card, or a Continuous Trap Card, with "Mystical Space Typhoon" (or "Dust Tornado"), the Continuous/Equip Card is no longer active because it is destroyed, and the effect does not resolve and disappears.
Example #1:
Step 1: Player A activates "Raigeki."
Step 2: Player B chains "Imperial Order" to negate the effect of "Raigeki."
Step 3: Player A chains "Mystical Space Typhoon" (or "Dust Tornado") to destroy "Imperial Order."
(resolve in reverse order)
Step 3 resolves first. "Mystical Space Typhoon" destroys "Imperial Order."
Step 2 would resolve next. "Imperial Order" has been destroyed though and its effect disappears.
Step 1 resolves. "Raigeki"'s effect activates as normal.
For the exact same reason, if you chain "Mystical Space Typhoon" to "The Eye of Truth", or "Premature Burial", or "Call of the Haunted", the effects from those cards never happen.
Rules for Quick-Play Spell Cards
You can chain Quick-Play Spell Cards from your hand as long as it is during your turn.
Example #1:
Player A activates "Dark Hole."
Player B chains "Imperial Order."
Player A chains "Mystical Space Typhoon" from his/her hand.
Also, you can chain or play a Quick-Play Spell Card from your hand during any Phase of your turn, even during your Battle Phase. Activating/chaining/playing Quick-Play Spell Cards from your hand, during your turn, is not limited to Main Phase 1 or 2 and can occur in the Draw, Standby, Battle, and End Phases. Of course, you cannot activate a Quick-Play Spell Card from your hand during your opponent's turn.
You can also Set a Quick-Play Spell Card during your Main Phase 1 or 2. Once you Set a Quick-Play Spell Card, you cannot activate it that turn (similar to a Trap Card) but can activate it on any subsequent turn. (This rule does not apply to normal Spell Cards; you may Set "Raigeki" during your turn and still activate it that same turn).
Costs: Fusion Material & Ritual Spell Tributes
Fusion Material Monsters used in a Fusion Summon are NOT a cost.
Monsters Tributed to a Ritual Spell Card for a Ritual Summon are NOT a cost.
Both of these are considered to be cards sent to the Graveyard by the resolution of the Spell Card's effect. So the discard/Tribute is carried out at resolution, not at activation.
This means that if the Ritual Spell Card, or "Polymerization", are negated, or have their effects negated, you do NOT discard the Fusion Material/Tributes.
This is also why you can chain "Mask of Restrict" to the activation of a Ritual Spell Card, and prevent the Tribute/Ritual Summon from taking place, because "Mask of Restrict" resolves first, and then prevents the Tribute at resolution of the Ritual Spell Card.
Toon Monsters
Playing a Toon Monster is a Special Summon. Toon Monsters cannot be Normal Summoned or Set. To Special Summon a Toon Monster, you need your OWN Toon World on your side of the field. You still have to Tribute for high-level Toon Monsters (1 Tribute for "Toon Summoned Skull", 2 Tributes for "Blue-Eyes Toon Dragon", etc.). Because this is a Special Summon, you can Summon multiple Toon Monsters on the same turn.
If "Toon World", on either player's side of the field, is destroyed, all face-up Toon Monsters on the field are destroyed. If "Toon World" is returned to the hand, or sent to the Graveyard (but not "destroyed"), then Toon Monsters on the field are not destroyed.
If a Toon Monster is flipped face-down, and then "Toon World" is destroyed, the Toon Monster is not destroyed but cannot be Flip Summoned until a new "Toon World" is played. The Toon Monster can be flipped face-up with "Book of Taiyou", an attack, or "Swords of Revealing Light" even if "Toon World" is not on the field.
CAN I USE "MONSTER REBORN" ON MY "ARMED DRAGON LV7"? Added January 2005
No, you will never be able to Special Summon “Armed Dragon LV7” with “Monster Reborn” because “Armed Dragon LV7” is a monster that can only be Special Summoned by the method described in its text. These monsters can be identified by the text “This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by …”. This means that the method described after the “except by” is the only way that monster can ever be Summoned. This prevents it from being Special Summoned from the Graveyard with “Monster Reborn”, “Call of the Haunted”, or any other effect, even if it was properly Summoned by its own effect first.
Some earlier prints of cards do not have the “This card cannot be Special Summoned except by…” text, but are still included in this category of monsters. These cards include “Exodia Necross”, “Berserk Dragon”, “Mirage Knight”, and the XYZ Fusion Monsters.
GOES FOR ALL "THIS MONSTER CAN ONLY BE SPECIAL SUMMONED BY..."
IS THERE A DIFFERENCE BETWEEN SPELL & MAGIC CARDS?
There is no difference. All future releases will have green-colored cards called Spell Cards. The two types of cards are considered the same. A card like "Imperial Order" or "De-Spell" will affect both types of cards.
CAN I NORMAL SUMMON IN FACE-UP DEFENSE POSITION?
A Normal Summon (including a Tribute Summon) can only be played in face-up Attack Position. A Set can only be played in face-down Defense Position.
SPECIAL SUMMONS
Unless otherwise specified on the card, a Special Summoned monster is summoned in face-up Attack Position or face-up Defense Position (summoning player's choice). Sometimes a monster is Special Summoned in face-down defense position; this is still a Special Summon, not a Set.
CAN I FLIP SUMMON TO DEFENSE POSITION?
No. A Flip Summon is when you change a monster's battle position from face-down Defense Position to face-up Attack Position. Flipping a face-down monster because it was attacked, or flipping a monster face-up because of a card effect like "Swords of Revealing Light" or "Book of Taiyou", is not a Flip Summon.
CAN I DISCARD "DARK NECROFEAR" AND USE "MONSTER REBORN" ON IT?
Certain monsters cannot be played with a Normal Summon or Set, only via a Special Summon. Examples of such Special Summon-only monsters include Fusion Monsters, Ritual Monsters, Toon Monsters, "Gate Guardian", "Great Moth", "Wall Shadow", "Dark Necrofear", "Spirit of Flames", "Aqua Spirit", "The Rock Spirit", "Fenrir", "Chaos Sorcerer", etc.
Fusion Monsters and Ritual Monsters have standardized methods to play them. All of the other monsters listed have specific methods written on the cards as to how to play them. You cannot play these monsters by any other method.
If a Special Summon-only monster is successfully Special Summoned to the field, using the proper method, and is then sent from the field to the Graveyard, you may use "Monster Reborn", etc. to revive the monster back to the field, and you do not have to use the proper method again. (For example, if you Special Summon "Aqua Spirit" by removing 1 WATER monster in your Graveyard from play, and "Aqua Spirit" is then destroyed and sent to your Graveyard, you may use "Monster Reborn" on "Aqua Spirit" without having to remove another WATER monster in your Graveyard from play.)
However, if a Special Summon-only monster is placed in your Graveyard because it was discarded from your hand, or some other method that did not involve the monster being Special Summoned to the field using the proper method, you cannot use "Monster Reborn", etc. on the monster.
The proper method to summon a Fusion Monster is via a "Fusion Summon". A Fusion Summon can only be performed using "Polymerization" or "Fusion Gate". Any other method of playing these monsters is not a proper summon, and if the monster is then sent to the Graveyard it cannot be revived with "Monster Reborn". Some Fusion Monsters have additional restrictions.
For example: "Dark Paladin" has the text, "This monster can only be Special Summoned by Fusion Summon." This means that you can Fusion Summon "Dark Paladin" from your Fusion Deck using "Polymerization" or "Fusion Gate". You cannot Special Summon "Dark Paladin" from your Fusion Deck using "Magical Scientist" or "Summoner of Illusions" or "Metamorphosis". Even if "Dark Paladin" is Fusion Summoned properly, you cannot "Monster Reborn" him because this would be a Special Summon that is not a Fusion Summon.
"Dark Balter the Terrible" has the text, "This monster can only be Fusion Summoned by the above Fusion-Material Monsters." This means that you cannot use "substitute" Fusion Monsters like "Goddess with the Third Eye". You CAN Special Summon "Dark Balter the Terrible" with "Magicial Scientist", "Summoner of Illusions", etc., because "Dark Balter the Terrible's" text only restricts Fusion Summons, not Special Summons in general. If "Dark Balter the Terrible" is properly summoned, you can use "Monster Reborn", etc. to revive him from the Graveyard.
"NEGATE" vs. "DESTROY"
"Destroy" (destroy a card and send it to the Graveyard) is different from "negate" (prevent the card's effect from happening).
Chaining "Mystical Space Typhoon" (or "Dust Tornado") to a card like "Raigeki" (or another Normal Spell or Normal Trap Card, a Quick-Play Spell Card, or a Ritual Spell Card) has no effect, as it does not negate the card's effect. So if "Raigeki" is activated, and the opponent chains "Mystical Space Typhoon" to destroy "Raigeki", "Raigeki"'s effect still resolves as normal. Sure, "Mystical Space Typhoon" will destroy "Raigeki", but since "Raigeki" was headed for the Graveyard anyway, it doesn’t make any difference.
In order to stop the "Raigeki" Spell Card, you would need to use an effect that "negates" "Raigeki"’s effect. Examples of this would include "Magic Jammer" and "Imperial Order."
If you "negate" the effect of a card such as an Equip Spell Card, that does not necessarily mean that the Equip Spell Card is destroyed. For example, if I equip my "Dark Magician" with "Axe of Despair", if my opponent chains "Imperial Order", or has the "Spell Canceller" monster on the field, my "Axe of Despair" is still equipped to my "Dark Magician". As long as "Axe of Despair"’s effect is negated, "Dark Magician" doesn’t gain the +1000 ATK. But the "Axe of Despair" remains on the field and, if the "Imperial Order" or "Spell Canceller" is removed from the field, then the +1000 ATK will re-activate.
However, if I equip my "Dark Magician" with "Axe of Despair", and my opponent chains a card like "Magic Jammer" to the activation of "Axe of Despair", then "Axe of Despair" is "negated and destroyed" so it is sent to the Graveyard.
"Negate" vs. "Destroy" and Continuous Cards
Chaining "Mystical Space Typhoon" (or "Dust Tornado") to a card like "Raigeki" (or another Normal Spell or Normal Trap Card, a Quick-Play Spell Card, or a Ritual Spell Card) has no effect, as it does not negate the card's effect. So if "Raigeki" is activated, and the opponent chains "Mystical Space Typhoon" to destroy "Raigeki", "Raigeki"'s effect still resolves as normal.
But, if you chain against a Continuous or Equip Spell Card, or a Continuous Trap Card, with "Mystical Space Typhoon" (or "Dust Tornado"), the Continuous/Equip Card is no longer active because it is destroyed, and the effect does not resolve and disappears.
Example #1:
Step 1: Player A activates "Raigeki."
Step 2: Player B chains "Imperial Order" to negate the effect of "Raigeki."
Step 3: Player A chains "Mystical Space Typhoon" (or "Dust Tornado") to destroy "Imperial Order."
(resolve in reverse order)
Step 3 resolves first. "Mystical Space Typhoon" destroys "Imperial Order."
Step 2 would resolve next. "Imperial Order" has been destroyed though and its effect disappears.
Step 1 resolves. "Raigeki"'s effect activates as normal.
For the exact same reason, if you chain "Mystical Space Typhoon" to "The Eye of Truth", or "Premature Burial", or "Call of the Haunted", the effects from those cards never happen.
Rules for Quick-Play Spell Cards
You can chain Quick-Play Spell Cards from your hand as long as it is during your turn.
Example #1:
Player A activates "Dark Hole."
Player B chains "Imperial Order."
Player A chains "Mystical Space Typhoon" from his/her hand.
Also, you can chain or play a Quick-Play Spell Card from your hand during any Phase of your turn, even during your Battle Phase. Activating/chaining/playing Quick-Play Spell Cards from your hand, during your turn, is not limited to Main Phase 1 or 2 and can occur in the Draw, Standby, Battle, and End Phases. Of course, you cannot activate a Quick-Play Spell Card from your hand during your opponent's turn.
You can also Set a Quick-Play Spell Card during your Main Phase 1 or 2. Once you Set a Quick-Play Spell Card, you cannot activate it that turn (similar to a Trap Card) but can activate it on any subsequent turn. (This rule does not apply to normal Spell Cards; you may Set "Raigeki" during your turn and still activate it that same turn).
Costs: Fusion Material & Ritual Spell Tributes
Fusion Material Monsters used in a Fusion Summon are NOT a cost.
Monsters Tributed to a Ritual Spell Card for a Ritual Summon are NOT a cost.
Both of these are considered to be cards sent to the Graveyard by the resolution of the Spell Card's effect. So the discard/Tribute is carried out at resolution, not at activation.
This means that if the Ritual Spell Card, or "Polymerization", are negated, or have their effects negated, you do NOT discard the Fusion Material/Tributes.
This is also why you can chain "Mask of Restrict" to the activation of a Ritual Spell Card, and prevent the Tribute/Ritual Summon from taking place, because "Mask of Restrict" resolves first, and then prevents the Tribute at resolution of the Ritual Spell Card.
Toon Monsters
Playing a Toon Monster is a Special Summon. Toon Monsters cannot be Normal Summoned or Set. To Special Summon a Toon Monster, you need your OWN Toon World on your side of the field. You still have to Tribute for high-level Toon Monsters (1 Tribute for "Toon Summoned Skull", 2 Tributes for "Blue-Eyes Toon Dragon", etc.). Because this is a Special Summon, you can Summon multiple Toon Monsters on the same turn.
If "Toon World", on either player's side of the field, is destroyed, all face-up Toon Monsters on the field are destroyed. If "Toon World" is returned to the hand, or sent to the Graveyard (but not "destroyed"), then Toon Monsters on the field are not destroyed.
If a Toon Monster is flipped face-down, and then "Toon World" is destroyed, the Toon Monster is not destroyed but cannot be Flip Summoned until a new "Toon World" is played. The Toon Monster can be flipped face-up with "Book of Taiyou", an attack, or "Swords of Revealing Light" even if "Toon World" is not on the field.
CAN I USE "MONSTER REBORN" ON MY "ARMED DRAGON LV7"? Added January 2005
No, you will never be able to Special Summon “Armed Dragon LV7” with “Monster Reborn” because “Armed Dragon LV7” is a monster that can only be Special Summoned by the method described in its text. These monsters can be identified by the text “This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by …”. This means that the method described after the “except by” is the only way that monster can ever be Summoned. This prevents it from being Special Summoned from the Graveyard with “Monster Reborn”, “Call of the Haunted”, or any other effect, even if it was properly Summoned by its own effect first.
Some earlier prints of cards do not have the “This card cannot be Special Summoned except by…” text, but are still included in this category of monsters. These cards include “Exodia Necross”, “Berserk Dragon”, “Mirage Knight”, and the XYZ Fusion Monsters.
GOES FOR ALL "THIS MONSTER CAN ONLY BE SPECIAL SUMMONED BY..."
IS THERE A DIFFERENCE BETWEEN SPELL & MAGIC CARDS?
There is no difference. All future releases will have green-colored cards called Spell Cards. The two types of cards are considered the same. A card like "Imperial Order" or "De-Spell" will affect both types of cards.
CAN I NORMAL SUMMON IN FACE-UP DEFENSE POSITION?
A Normal Summon (including a Tribute Summon) can only be played in face-up Attack Position. A Set can only be played in face-down Defense Position.
SPECIAL SUMMONS
Unless otherwise specified on the card, a Special Summoned monster is summoned in face-up Attack Position or face-up Defense Position (summoning player's choice). Sometimes a monster is Special Summoned in face-down defense position; this is still a Special Summon, not a Set.
CAN I FLIP SUMMON TO DEFENSE POSITION?
No. A Flip Summon is when you change a monster's battle position from face-down Defense Position to face-up Attack Position. Flipping a face-down monster because it was attacked, or flipping a monster face-up because of a card effect like "Swords of Revealing Light" or "Book of Taiyou", is not a Flip Summon.
CAN I DISCARD "DARK NECROFEAR" AND USE "MONSTER REBORN" ON IT?
Certain monsters cannot be played with a Normal Summon or Set, only via a Special Summon. Examples of such Special Summon-only monsters include Fusion Monsters, Ritual Monsters, Toon Monsters, "Gate Guardian", "Great Moth", "Wall Shadow", "Dark Necrofear", "Spirit of Flames", "Aqua Spirit", "The Rock Spirit", "Fenrir", "Chaos Sorcerer", etc.
Fusion Monsters and Ritual Monsters have standardized methods to play them. All of the other monsters listed have specific methods written on the cards as to how to play them. You cannot play these monsters by any other method.
If a Special Summon-only monster is successfully Special Summoned to the field, using the proper method, and is then sent from the field to the Graveyard, you may use "Monster Reborn", etc. to revive the monster back to the field, and you do not have to use the proper method again. (For example, if you Special Summon "Aqua Spirit" by removing 1 WATER monster in your Graveyard from play, and "Aqua Spirit" is then destroyed and sent to your Graveyard, you may use "Monster Reborn" on "Aqua Spirit" without having to remove another WATER monster in your Graveyard from play.)
However, if a Special Summon-only monster is placed in your Graveyard because it was discarded from your hand, or some other method that did not involve the monster being Special Summoned to the field using the proper method, you cannot use "Monster Reborn", etc. on the monster.
The proper method to summon a Fusion Monster is via a "Fusion Summon". A Fusion Summon can only be performed using "Polymerization" or "Fusion Gate". Any other method of playing these monsters is not a proper summon, and if the monster is then sent to the Graveyard it cannot be revived with "Monster Reborn". Some Fusion Monsters have additional restrictions.
For example: "Dark Paladin" has the text, "This monster can only be Special Summoned by Fusion Summon." This means that you can Fusion Summon "Dark Paladin" from your Fusion Deck using "Polymerization" or "Fusion Gate". You cannot Special Summon "Dark Paladin" from your Fusion Deck using "Magical Scientist" or "Summoner of Illusions" or "Metamorphosis". Even if "Dark Paladin" is Fusion Summoned properly, you cannot "Monster Reborn" him because this would be a Special Summon that is not a Fusion Summon.
"Dark Balter the Terrible" has the text, "This monster can only be Fusion Summoned by the above Fusion-Material Monsters." This means that you cannot use "substitute" Fusion Monsters like "Goddess with the Third Eye". You CAN Special Summon "Dark Balter the Terrible" with "Magicial Scientist", "Summoner of Illusions", etc., because "Dark Balter the Terrible's" text only restricts Fusion Summons, not Special Summons in general. If "Dark Balter the Terrible" is properly summoned, you can use "Monster Reborn", etc. to revive him from the Graveyard.
"NEGATE" vs. "DESTROY"
"Destroy" (destroy a card and send it to the Graveyard) is different from "negate" (prevent the card's effect from happening).
Chaining "Mystical Space Typhoon" (or "Dust Tornado") to a card like "Raigeki" (or another Normal Spell or Normal Trap Card, a Quick-Play Spell Card, or a Ritual Spell Card) has no effect, as it does not negate the card's effect. So if "Raigeki" is activated, and the opponent chains "Mystical Space Typhoon" to destroy "Raigeki", "Raigeki"'s effect still resolves as normal. Sure, "Mystical Space Typhoon" will destroy "Raigeki", but since "Raigeki" was headed for the Graveyard anyway, it doesn’t make any difference.
In order to stop the "Raigeki" Spell Card, you would need to use an effect that "negates" "Raigeki"’s effect. Examples of this would include "Magic Jammer" and "Imperial Order."
If you "negate" the effect of a card such as an Equip Spell Card, that does not necessarily mean that the Equip Spell Card is destroyed. For example, if I equip my "Dark Magician" with "Axe of Despair", if my opponent chains "Imperial Order", or has the "Spell Canceller" monster on the field, my "Axe of Despair" is still equipped to my "Dark Magician". As long as "Axe of Despair"’s effect is negated, "Dark Magician" doesn’t gain the +1000 ATK. But the "Axe of Despair" remains on the field and, if the "Imperial Order" or "Spell Canceller" is removed from the field, then the +1000 ATK will re-activate.
However, if I equip my "Dark Magician" with "Axe of Despair", and my opponent chains a card like "Magic Jammer" to the activation of "Axe of Despair", then "Axe of Despair" is "negated and destroyed" so it is sent to the Graveyard.