Post by Uria Lords of Searing Flames on Apr 9, 2006 18:52:26 GMT 10
Today is a 4 card review so bare with me. Today we are reviewing 4 cards that should appear in the memroy arc over here over the next 2 weeks, if they didn't cut it out of the dubbed version Yep, it's the Gadgets!
As if they were traffic lights we have Red Gadget, Yellow Gadget and Green Gadget. They are quite the powerful little beasties and here's why:
LE6-JP001 Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.
Promo
LE6-JP002 Red Gadget
Earth/Machine/4/1300/1500
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.
Promo
LE6-JP003 Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.
Promo
Basically these guys when played are +1 gain. When Normal Summoned or Special summoned they search the next guy out and create a cycling chain. Your opponent throws down Smasing Ground and they lose 1 card to gain nothing. That not a one for one you want. The gadgets littlew searching ability means they're always giving your opponent a hard time and unless they want you to thing your deck easily then they're in trouble. They create their own little deck type that has been dominating the eastern game and they limited/banned certain cards to stop it (Which explains why our ban list was haywire) The gadgets are little demons and they're Earth and Machine meaning that we have:
Giant Rat
Warrior Lady of the Wasteland
UFOroid
Sangan
The Gadegets themseleves
Quite easy to search for aren't they? Beware the infamous Limiter Removal....
All Gadgets
Stats: 2.78/5
Effect: 4.898/5
Playability: 5/5
Art: 3/5 (Red)
Art: 1/5 (Yellow)
Art: 1.4/5 (Green)
And we have a card to make them even more powerful. Enter the 3rd Trap monster (Along with EoA and SotDZ) GADGET STRONGHOLD!
VJC-JP006 Red Gadget Stronghold
Trap: Continuous
When activated, this card may be special summon as a monster card (machine/earth/level 4/attk 0/def 2000) in defense position in your monster card zone. If you have all 3 "Green Gadget", "Red Gadget", and "Yellow Gadget" on your field, this card's attack increases to 3000. (This card is used as a trap card.)
Promo
Now this is an interesting fellow. I've played the games with English translations of the card so yeah the name is right. And so are my translatrions of the Gadgets that their effect don't work when Flip summoned. Anyways this guy creates a nice defenseive wall, bait for Uria and prone to gadget decks. Why??? Because when all 3 gadgets are out he has enough ATK to smash thtough DMoC but he is still a Trap monster. Heavy Storm and all opther S/T removal kills him. So he has more benifits at the cost of more weaknesses.
Stats: 2/5 (When just played)
Stats: 5/5 (With all gadgets)
Effect: 0/5 (When just played)
Effect: 2.76/5 (With all gadgets)
Playability: 2/5 (When just played)
Playability: 5/5 (With gadgets)
Art: 3/5 (When played)
Art: 3/5 (With Gadgets)
As if they were traffic lights we have Red Gadget, Yellow Gadget and Green Gadget. They are quite the powerful little beasties and here's why:
LE6-JP001 Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.
Promo
LE6-JP002 Red Gadget
Earth/Machine/4/1300/1500
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.
Promo
LE6-JP003 Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.
Promo
Basically these guys when played are +1 gain. When Normal Summoned or Special summoned they search the next guy out and create a cycling chain. Your opponent throws down Smasing Ground and they lose 1 card to gain nothing. That not a one for one you want. The gadgets littlew searching ability means they're always giving your opponent a hard time and unless they want you to thing your deck easily then they're in trouble. They create their own little deck type that has been dominating the eastern game and they limited/banned certain cards to stop it (Which explains why our ban list was haywire) The gadgets are little demons and they're Earth and Machine meaning that we have:
Giant Rat
Warrior Lady of the Wasteland
UFOroid
Sangan
The Gadegets themseleves
Quite easy to search for aren't they? Beware the infamous Limiter Removal....
All Gadgets
Stats: 2.78/5
Effect: 4.898/5
Playability: 5/5
Art: 3/5 (Red)
Art: 1/5 (Yellow)
Art: 1.4/5 (Green)
And we have a card to make them even more powerful. Enter the 3rd Trap monster (Along with EoA and SotDZ) GADGET STRONGHOLD!
VJC-JP006 Red Gadget Stronghold
Trap: Continuous
When activated, this card may be special summon as a monster card (machine/earth/level 4/attk 0/def 2000) in defense position in your monster card zone. If you have all 3 "Green Gadget", "Red Gadget", and "Yellow Gadget" on your field, this card's attack increases to 3000. (This card is used as a trap card.)
Promo
Now this is an interesting fellow. I've played the games with English translations of the card so yeah the name is right. And so are my translatrions of the Gadgets that their effect don't work when Flip summoned. Anyways this guy creates a nice defenseive wall, bait for Uria and prone to gadget decks. Why??? Because when all 3 gadgets are out he has enough ATK to smash thtough DMoC but he is still a Trap monster. Heavy Storm and all opther S/T removal kills him. So he has more benifits at the cost of more weaknesses.
Stats: 2/5 (When just played)
Stats: 5/5 (With all gadgets)
Effect: 0/5 (When just played)
Effect: 2.76/5 (With all gadgets)
Playability: 2/5 (When just played)
Playability: 5/5 (With gadgets)
Art: 3/5 (When played)
Art: 3/5 (With Gadgets)